Greetings fellow generals,
In this article, I would like to talk about the first steps of painting miniature toy soldiers: Undercoating and Basecoating.
Disclaimer: I have to let you know that there is actually a step before undercoating if you are super serious about your painting and that is cleaning the mini with warm water and soap to get rid of excess production oils (and scraping away “flash”) but in my experience, most gamers skip this step because we’re just not that anal about our painting. We want to get our new shiny on the battlefield and killing stuff as fast as possible, not lounging around on the painting table soaking in warm water… Gothar the Bloodthristy does not do jacuzzis…
Continue reading “The Paint Rack: Undercoating and Basecoating”
For the last of the Victory Condition article, I decided to combine the attrition and time victory condition. Not only because the time victory condition is very seldom pursued as a primary winning condition, but also because the way in order to achieve them is somewhat similar.
Continue reading “Warmachine & Hordes 101: Part 4 – Attrition and Time Victory Condition”
Playing for scenario is tricky, because you need to take into account a lot of stuff in order to succeed. It is usually not something you can master in a short period of time, because you need to get yourself used to the scenario play mindset. That mindset means that you need to take into account: how to score in the scenario, identifying key models and how to deal with them, and all while keeping your caster and key models safe.
Continue reading “Warmachine & Hordes 101: Part 3 – Scenario Victory Condition”
Going for assassination is much like playing a puzzle: Order of activation is VERY important. If you mess it up, you’ll miss a piece of the puzzle and you may have missed your chance. Warcasters and warlocks are usually the most guarded model on the opposing army; hidden behind intervening models and models with defensive abilities such as shield guard. You need to peel off those defensive measures layer-by-layer before hitting the gooey insides.
Continue reading “Warmachine & Hordes 101: Part 2 – Assassination Victory Condition”
Starting Warmachine & Hordes (WM&H) can be such a daunting task. Right from the start there are a ton of interactions that a player have to learn. Due to the game’s competitive nature, most of it can cost them the game prematurely. Veterans reached where they are after surviving dozens, or even hundreds, of unforgiving defeats. Therefore, I can understand why some veterans consider streamrolling newbies with excessive victories to be an “initiation” that can give two results: Either the newbie is proven to be too casual to play this kind of game and quits; or the WM&H community gained an additional player whose resilience is proven.
Continue reading “Warmachine & Hordes 101: Part 1 – Goal of the Game”
I’m Kai, the last of the triple ones. If my old buddy Steven calls himself a gaming whore, well my friends, I’d qualify as a one man gaming bordello, always open for business and down for anything you like.
Continue reading “The Bard’s Corner”
This week is a slow one, some of us are unable to avoid real life to attend to the league. But nevertheless there were some real good fights fought here.
The first game was between Retribution and Cryx, which is narrated in great detail by Steven on his post in this blog entry, so you might want to check that out.
Continue reading “Journeyman League, Third Week”