Greetings fellow warriors!
New Year it is, happy we are!
Well, it’s a new year and we at the Paint Rack (yes, that’s the royal “we”) would like to wish you all a very happy new year, may your brush always be sharp, may your paint always flow and may your blending always be smooth
The last minis I painted in 2016, called them done at exactly 11:30 hehehe… what was yours?
“I have not yet begun to fight” – John Paul Jones
On the first episode of the Bard’s Corner I’m going to talk about whether or not tabletop RPGs suits you or not. Because, to be completely honest, it’s not a game for everyone. Considering the time and effort it takes to play even a single game (which generally takes a few hours), it’s important to make sure that you’re not wasting your time; because time is a precious commodity for anyone, let alone adult hobbyists with a full time job.
Continue reading “The Bard’s Corner: Is This The Right Game for Me?”
Greetings fellow generals,
In this article, I would like to talk about the first steps of painting miniature toy soldiers: Undercoating and Basecoating.
Disclaimer: I have to let you know that there is actually a step before undercoating if you are super serious about your painting and that is cleaning the mini with warm water and soap to get rid of excess production oils (and scraping away “flash”) but in my experience, most gamers skip this step because we’re just not that anal about our painting. We want to get our new shiny on the battlefield and killing stuff as fast as possible, not lounging around on the painting table soaking in warm water… Gothar the Bloodthristy does not do jacuzzis…
Continue reading “The Paint Rack: Undercoating and Basecoating”
For the last of the Victory Condition article, I decided to combine the attrition and time victory condition. Not only because the time victory condition is very seldom pursued as a primary winning condition, but also because the way in order to achieve them is somewhat similar.
Continue reading “Warmachine & Hordes 101: Part 4 – Attrition and Time Victory Condition”
Playing for scenario is tricky, because you need to take into account a lot of stuff in order to succeed. It is usually not something you can master in a short period of time, because you need to get yourself used to the scenario play mindset. That mindset means that you need to take into account: how to score in the scenario, identifying key models and how to deal with them, and all while keeping your caster and key models safe.
Continue reading “Warmachine & Hordes 101: Part 3 – Scenario Victory Condition”
Going for assassination is much like playing a puzzle: Order of activation is VERY important. If you mess it up, you’ll miss a piece of the puzzle and you may have missed your chance. Warcasters and warlocks are usually the most guarded model on the opposing army; hidden behind intervening models and models with defensive abilities such as shield guard. You need to peel off those defensive measures layer-by-layer before hitting the gooey insides.
Continue reading “Warmachine & Hordes 101: Part 2 – Assassination Victory Condition”
Starting Warmachine & Hordes (WM&H) can be such a daunting task. Right from the start there are a ton of interactions that a player have to learn. Due to the game’s competitive nature, most of it can cost them the game prematurely. Veterans reached where they are after surviving dozens, or even hundreds, of unforgiving defeats. Therefore, I can understand why some veterans consider streamrolling newbies with excessive victories to be an “initiation” that can give two results: Either the newbie is proven to be too casual to play this kind of game and quits; or the WM&H community gained an additional player whose resilience is proven.
Continue reading “Warmachine & Hordes 101: Part 1 – Goal of the Game”